Nails, hammer, pipes. If these objects seem too far away from your classroom, it’s time to revisit your concepts. Hand tools, digital manufacturing equipment, robotics, and programming are part of the daily life of the students at Mundo Maker, a space for creative learning based on the maker culture.
The project-based methodology allows the student to create a different relationship with the object of study. Therefore, it involves the analysis of four aspects: objective, justification, methodology, and resources required for the project. At Mundo Maker, learning happens between peers and according to the ‘passenger’s approach’, which consists on alternating roles between drivers, who work hands-on, and passengers, who are responsible for giving ideas and making suggestions.
Among the skills developed by the maker education maker offered at school there are:
As a result, students are encouraged to work on practical aspects before theory. Thus, the format allows for a better understanding of the content. Finally, students get used to having their questions answered with new questions, a habit that opens the way to creativity and logical thinking.
To learn more about the contributions of maker education to entrepreneurial education, read the interview with Edgar Andrade, from Fab Lab Recife.
Also, to find out if you’re already getting ready to set up a hands-on lab at your school, check out everything an education makerspace needs to have.