With environments capable of arousing sensations and interactions that simulate reality, Virtual Reality has been developed since the 70’s, with studies that combined computers and video systems. Already widespread in the gaming world, VR has the potential to transform education as well, providing more engaging and creative experiences for students.
VR systems are classified into four types: projection, where the user is outside the virtual world, but interacts with virtual elements; augmented reality, which combines real and virtual images; table, where a virtual world is projected on a surface; and simulation, with devices that make the user feel like they are, in fact, inside the virtual world.
One of the most popular solutions for simulation systems is virtual reality glasses that, when attached to a mobile phone, create an immersive experience for the user.
Glasses can be used to expand students’ horizons, for example, for a trip to the Louvre museum, for a tour under the sea or to ancient civilizations. A good example is the Apollo 11 project from Immersive VR Education, that lets the audience to experience the man’s first landing on the moon from the perspective of astronaut Neil Armstrong.
For those who want to get started, many glasses options are already sold at affordable prices. Those with a maker spirit can buy a kit and make their own cardboard glasses. The user can search for 360o videos available on YouTube or even on Google Street View, as well as browse through the free apps and free games options.